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Rodzaje map oraz rozgrywki w AA: PG

2013-08-15 19:35:25

Rodzaje misji: FLO vs. BDX


W AA: Proving Grounds istnieją dwie główne katergorie misji z któymi przyjdzie Ci się zmierzyć. Misje Forward Line Operation w skrócie FLO, toczą się na większych mapach pomiędzy drużynami składającyi się z 12 graczy każda (tryb 12v12).

 

The Battle Drill Exercise or BDX, takes place on smaller maps often with more focused missions between two fire
teams of 6 each (6v6).
FLO missions generally run longer per round than a BDX mission with fewer rounds required to win the match.
BDX missions are meant to be more like speed chess – rapid engagements where a small team can organize a strategy, try it out, then quickly
re-evaluate and execute a different strategy in response to their opponents actions. BDX missions are generally much shorter with more rounds
required to win the match. While the speed of game play is ultimately up to the players, game play tends to be much faster on BDX maps.
Missions: Objectives
There are three primary objective types currently in Proving Grounds.
Extract
The Assault team must locate and secure the objective, represented by the 2/56 LRCA-R Guidon Flag.
After securing the objective, the Assault team must carry the flag to the marked extract location
If the flag carrier is neutralized, the flag is dropped where it will remain until either it is picked up again or the round ends.
The Defense team cannot interact with the Guidon Flag. Their only mission is to neutralize the entire Assault team before they can move
the flag to the extraction zone.
If the entire Defense team is neutralized, Assault wins the round. If time expires before the flag reached the extraction zone, Defense
wins.
Activate
The Assault team is tasked with locating up to 3 devices placed around the level.
Activating the devices requires 8 seconds of uninterrupted interaction.
Defense cannot interact with the objectives. Their only mission is to neutralize the entire Assault team before they can activate all of the
devices.
If the entire Defense team is neutralized, Assault wins the round. If time expires before Assault activates all of the devices, Defense wins.
Destroy
The Assault team must locate and arm explosives at a marked location
Once armed, the Assault team must make sure Defense doesn't disarm the explosives
Defense is tasked with preventing the explosives from being armed. In the event that the explosive become armed, Defense must disarm
the explosives before they detonate.
Even if the entire Assault team is wiped out, if the explosives are armed Defense must still successfully disarm them to win round.
If the entire Defense team is neutralized, Assault wins the round. If the timer expires, Defense scores the win.

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